Build an Altar and Barracks. Queue a Paladin and start producing Footmen immediately.
Human Footmen Paladin Variant 1139
The most forgiving Human opening — mass footmen with Paladin healing lets you make mistakes and still win skirmishes while you learn militia timing. Generated seed variant 1139 for pagination and performance testing.
Use militia to clear the closest creep camp. Keep peasants safe and return them to mining after.
Add a second Barracks and keep queuing Footmen. Use Holy Light to keep your army topped up.
Move out with 6–8 Footmen and Paladin. Target exposed workers or an undefended base.