Unit Library
Core units define timing, control, and counters
Filter by race to browse a faction's full roster. Mercenary covers neutral camp hireables available to any race on the map.
Night Elf

Wisp
Night Elf worker that scouts efficiently, powers entangled bases, and provides detonate utility.
Undead

Acolyte
Undead worker that powers blight structures, haunted gold mines, and repair-free base growth.
Human

Peasant
Human worker unit that powers economy, repair play, militia creeping, and emergency base defense.
Orc

Peon
Orc worker that fuels Burrow economy, repairs, and can body-block or scout in the early game.
Undead

Ghoul
Fast melee Undead unit used for early lumber, surrounds, and aggressive tempo builds.
Night Elf

Archer
Fast ranged opener that supports creeping, map pressure, and focused hero harassment.
Human

Footman
Foundational Human frontline unit used to scout, creep, and absorb damage in the early game.
Orc

Headhunter
Ranged Orc damage dealer that transitions into Berserker form for high DPS timing attacks.
Night Elf

Glaive Thrower
Night Elf siege unit used to break buildings and punish static defensive positions.
Night Elf

Huntress
Durable early pressure unit that controls map space and punishes exposed workers and light units.
Orc

Grunt
Classic Orc frontline unit that supports hero pressure and anchors early map control.
Human

Rifleman
Reliable ranged backbone for Human midgame armies.
Undead

Crypt Fiend
The staple ranged control unit for many Undead core compositions.
Human

Flying Machine
Cheap mechanical flier that provides scouting, anti-air swarms, and map control.
Orc

Shaman
Orc support caster that brings purge, Bloodlust, and anti-summon pressure.
Human

Priest
Core Human support caster that keeps armies healthy and removes enemy magic through dispel.
Night Elf

Druid of the Talon
Caster-support unit that enables cyclone control and mobile Night Elf spell-based styles.
Undead

Necromancer
Summon-based support caster that turns static defenses and prolonged pushes into attrition battles.
Orc

Witch Doctor
Vision and sustain support caster built around wards and positional map control.
Night Elf

Dryad
Mobile anti-magic ranged unit that gives Night Elf dispel, poison pressure, and fast repositioning.
Human

Sorceress
Utility caster that slows enemy armies and helps Human ranged cores maintain safe spacing.
Undead

Banshee
Undead support caster that reduces enemy damage and threatens high-swing possession plays.
Night Elf

Faerie Dragon
Magic-resistant flier that punishes casters and provides strong utility in spell-heavy matchups.
Night Elf

Hippogryph
Fast anti-air creature that gives Night Elf flexible map control and rider options.
Orc

Troll Batrider
Disposable anti-air flier that trades itself for tempo and punishes stacked air units.
Orc

Raider
A utility cavalry unit built around ensnare and structural pressure.
Human

Mortar Team
Siege-focused Human artillery that breaks fortified positions and punishes clustered ranged lines.
Undead

Gargoyle
Fast anti-air and harassment flier that gives Undead mobility and map pressure.
Orc

Spirit Walker
Dispel-capable support unit that links Orc armies together for durable tier-two and tier-three fights.
Human

Siege Engine
Mechanical siege tank that punishes static defense, expansions, and poorly defended economies.
Human

Dragonhawk Rider
Specialist flying unit that controls the air with shackles and supports late-game Human tech switches.
Undead

Obsidian Statue
Signature Undead support unit that keeps mana and health flowing during timing pushes.
Human

Spell Breaker
Anti-caster Human frontline unit that steals buffs and stabilizes midgame spell wars.
Orc

Demolisher
Orc artillery piece that breaks expansions and punishes static defenses from range.
Undead

Meat Wagon
Siege support vehicle that enables Undead base cracking and sustained necromancer pressure.
Orc

Kodo Beast
Aura-support utility beast that amplifies Orc armies and threatens key devours in fights.
Night Elf

Druid of the Claw
The bear form frontline that anchors many Night Elf timing pushes.
Orc

Wind Rider
High-damage flying attacker used for hit-and-run timings and punishing exposed targets.
Undead

Destroyer
Airborne anti-magic finisher converted from statues to break summons and punish casters.
Undead

Abomination
Heavy Undead frontline monster that anchors fiend and destroyer armies in longer fights.
Human

Knight
Heavy cavalry finisher that gives Human a durable melee anchor in longer tech games.
Human

Gryphon Rider
Heavy air unit that dominates the skies and punishes any army without reliable anti-air coverage.
Orc

Tauren
Massive late-game bruiser that dominates extended fights once Orc reaches deep tech.
Night Elf

Chimaera
Late-game siege flier that crushes buildings and heavy ground when protected.
Undead

Frost Wyrm
Massive late-game air terror that slows targets and dominates fights if unsupported anti-air is lacking.
Night Elf

Mountain Giant
Huge taunt-based frontline unit used to soak damage and create space for fragile Night Elf backlines.
Mercenary

Gnoll Brute
Cheap frontline melee mercenary from Lordaeron Fall camps, useful as inexpensive timing filler.
Mercenary

Gnoll Warden
Ranged mercenary with Purge from Lordaeron Fall camps — effective against summons and Bloodlusted units.
Mercenary

Stormreaver Hermit
Caster mercenary from Sunken Ruins camps with support spells that add utility on coastal-themed maps.
Mercenary

Dark Troll Trapper
Ranged mercenary with ensnare utility that creates catches and surround opportunities for many styles.
Mercenary

Forest Troll Shadow Priest
Mercenary support caster that adds healing and dispel to races that need early sustain or anti-summon tools.
Mercenary

Mur'gul Blood-Gill
Basic melee mercenary from Sunken Ruins camps on coastal maps, providing cheap frontline bulk.
Mercenary

Goblin Sapper
Disposable demolition unit from the Goblin Laboratory used for explosive worker and building punish windows.
Mercenary
Furbolg Tracker
Solid ranged mercenary option that adds immediate damage and map-presence value from merc camps.
Mercenary

Mud Golem
Durable mercenary support unit known for ranged slow utility in camp and tavern-heavy maps.
Mercenary

Goblin Zeppelin
Transport airship that unlocks drops, rescues, and terrain-based movement tricks for every race.
Mercenary

Forest Troll Berserker
High-damage ranged mercenary pickup that strengthens timing attacks and camp-control fights.
Mercenary

Ogre Mauler
Heavy neutral mercenary bruiser that adds raw frontline stats in merc-camp timing pushes.
Mercenary

Mur'gul Snarecaster
Ranged mercenary from Sunken Ruins camps with Ensnare — grounds air units and creates catches for your army.
Mercenary

Skeletal Orc Grunt
Heavy frontline mercenary from Sunken Ruins camps that brings durable bulk to timing pushes.
Mercenary

Ogre Magi
Heavy melee mercenary from Lordaeron Fall camps that casts Bloodlust, creating a powerful attack-speed spike.
Mercenary

Goblin Shredder
Powerful neutral worker-combat hybrid prized for lumber efficiency and surprising early damage output.