Creep Notes
Short travel time makes early skirmishes common, so creeping routes must respect nearby enemy spikes.
Map Guide
A six-player classic map where close starts and crowded merchants create immediate tension.

Short travel time makes early skirmishes common, so creeping routes must respect nearby enemy spikes.
Additional mines are available, but aggressive starts often delay safe expansion windows.
Close starts suit Orc's aggressive early pressure; Blademaster can punish greedy creeping immediately and the compact space limits defensive setups.